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o3de/Gems/PhysX/Code/Source/System/PhysXCpuDispatcher.cpp
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <PhysX_precompiled.h>
#include <System/PhysXCpuDispatcher.h>
#include <System/PhysXJob.h>
namespace PhysX
{
PhysXCpuDispatcher* PhysXCpuDispatcherCreate()
{
return aznew PhysXCpuDispatcher();
}
void PhysXCpuDispatcher::submitTask(physx::PxBaseTask& task)
{
auto azJob = aznew PhysXJob(task);
azJob->Start();
}
physx::PxU32 PhysXCpuDispatcher::getWorkerCount() const
{
return AZ::JobContext::GetGlobalContext()->GetJobManager().GetNumWorkerThreads();
}
} // namespace PhysX