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o3de/Gems/PhysX/Code/Source/System/PhysXAllocator.cpp
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <System/PhysXAllocator.h>
namespace PhysX
{
void* PxAzAllocatorCallback::allocate(size_t size, [[maybe_unused]] const char* typeName, const char* filename, int line)
{
// PhysX requires 16-byte alignment
void* ptr = AZ::AllocatorInstance<PhysXAllocator>::Get().Allocate(size, 16, 0, "PhysX", filename, line);
AZ_Assert((reinterpret_cast<size_t>(ptr) & 15) == 0, "PhysX requires 16-byte aligned memory allocations.");
return ptr;
}
void PxAzAllocatorCallback::deallocate(void* ptr)
{
AZ::AllocatorInstance<PhysXAllocator>::Get().DeAllocate(ptr);
}
}