Files
o3de/Code/Tools/SceneAPI/SceneData/Behaviors/SkinRuleBehavior.h
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

39 lines
1.2 KiB
C++

#pragma once
/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Memory/Memory.h>
#include <SceneAPI/SceneCore/Events/ManifestMetaInfoBus.h>
#include <SceneAPI/SceneCore/Components/BehaviorComponent.h>
namespace AZ
{
namespace SceneAPI
{
namespace SceneData
{
class SkinRuleBehavior
: public SceneCore::BehaviorComponent
, public Events::ManifestMetaInfoBus::Handler
{
public:
AZ_COMPONENT(SkinRuleBehavior, "{B212A863-32DD-4F92-948C-FC0ADAEEAB4A}", SceneCore::BehaviorComponent);
~SkinRuleBehavior() override = default;
// From BehaviorComponent
void Activate() override;
void Deactivate() override;
static void Reflect(AZ::ReflectContext* context);
void InitializeObject(const Containers::Scene& scene, DataTypes::IManifestObject& target) override;
};
}
}
}