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o3de/Code/Editor/Include/IEditorMaterial.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#ifndef CRYINCLUDE_EDITOR_INCLUDE_IEDITORMATERIAL_H
#define CRYINCLUDE_EDITOR_INCLUDE_IEDITORMATERIAL_H
#include "BaseLibraryItem.h"
#include <IMaterial.h>
struct IEditorMaterial
: public CBaseLibraryItem
{
virtual int GetFlags() const = 0;
virtual _smart_ptr<IMaterial> GetMatInfo(bool bUseExistingEngineMaterial = false) = 0;
virtual void DisableHighlightForFrame() = 0;
};
#endif