b4a2edec6a
* Final update copyright headers to reference license files at the repo root Signed-off-by: spham <spham@amazon.com> * Fix copyright validator unit tests to support the stale O3DE header scenario Signed-off-by: spham <spham@amazon.com>
24 lines
635 B
C
24 lines
635 B
C
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#ifndef CRYINCLUDE_EDITOR_INCLUDE_IEDITORMATERIAL_H
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#define CRYINCLUDE_EDITOR_INCLUDE_IEDITORMATERIAL_H
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#include "BaseLibraryItem.h"
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#include <IMaterial.h>
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struct IEditorMaterial
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: public CBaseLibraryItem
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{
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virtual int GetFlags() const = 0;
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virtual _smart_ptr<IMaterial> GetMatInfo(bool bUseExistingEngineMaterial = false) = 0;
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virtual void DisableHighlightForFrame() = 0;
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};
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#endif
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