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o3de/Gems/PhysX/Code/Source/System/PhysXCpuDispatcher.h

38 lines
1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <PxPhysicsAPI.h>
#include <System/PhysXAllocator.h>
namespace PhysX
{
//! CPU dispatcher which directs tasks submitted by PhysX to the Lumberyard scheduling system.
class PhysXCpuDispatcher
: public physx::PxCpuDispatcher
{
public:
AZ_CLASS_ALLOCATOR(PhysXCpuDispatcher, PhysXAllocator, 0);
PhysXCpuDispatcher() = default;
~PhysXCpuDispatcher() = default;
private:
// PxCpuDispatcher implementation
void submitTask(physx::PxBaseTask& task) override;
physx::PxU32 getWorkerCount() const override;
};
//! Creates a CPU dispatcher which directs tasks submitted by PhysX to the Lumberyard scheduling system.
PhysXCpuDispatcher* PhysXCpuDispatcherCreate();
} // namespace PhysX