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29 lines
1.1 KiB
C++
29 lines
1.1 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates, or
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* a third party where indicated.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <PxPhysicsAPI.h>
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namespace PhysX
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{
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namespace PxCooking
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{
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//! Return PxCookingParams better suited for use at run-time, these parameters will improve cooking time.
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//! Reference: https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Geometry.html#triangle-meshes
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physx::PxCookingParams GetRealTimeCookingParams();
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//! Return PxCookingParams better suited for use at edit-time, these parameters will
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//! increase cooking time but improve accuracy/precision.
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physx::PxCookingParams GetEditTimeCookingParams();
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}
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}
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