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o3de/Gems/PhysX/Code/Source/System/PhysXCookingParams.h

29 lines
1.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates, or
* a third party where indicated.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <PxPhysicsAPI.h>
namespace PhysX
{
namespace PxCooking
{
//! Return PxCookingParams better suited for use at run-time, these parameters will improve cooking time.
//! Reference: https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Geometry.html#triangle-meshes
physx::PxCookingParams GetRealTimeCookingParams();
//! Return PxCookingParams better suited for use at edit-time, these parameters will
//! increase cooking time but improve accuracy/precision.
physx::PxCookingParams GetEditTimeCookingParams();
}
}