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o3de/Gems/PhysX/Code/Source/Material.h

178 lines
7.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <PxPhysicsAPI.h>
#include <AzFramework/Physics/Material.h>
#include <AzFramework/Physics/MaterialBus.h>
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/std/smart_ptr/enable_shared_from_this.h>
namespace PhysX
{
/// PhysX implementation of Physics::Material interface
/// ===================================================
///
/// PhysX::Material stores a reference to physx::PxMaterial and manages its lifetime
/// The userData pointer of PxMaterial points to this class.
///
/// Usage example
/// -------------------------
/// You can construct instance of PhysX::Material directly and retrieve PxMaterial reference from it
///
/// Physics::MaterialConfiguration properties;
/// Material newMaterial{properties};
/// physx::PxMaterial* material = newMaterial.GetPxMaterial();
///
/// You can use retrieved PxMaterial pointer on its own, provided you increment its reference count.
/// If this class goes out of scope, the PxMaterial pointer will be valid, but its userData
/// will be cleaned up to point to nullptr.
class Material
: public Physics::Material
, public AZStd::enable_shared_from_this<Material>
{
public:
AZ_CLASS_ALLOCATOR(Material, AZ::SystemAllocator, 0);
AZ_RTTI(Material, "{F5497337-DCFE-44BA-BB40-B9EF225D16D6}", Physics::Material);
Material(const Physics::MaterialConfiguration& configuration);
Material(Material&& material);
virtual ~Material() = default;
Material& operator=(Material&& material);
Material(const Material& shape) = delete;
Material& operator=(const Material& shape) = delete;
void UpdateWithConfiguration(const Physics::MaterialConfiguration& configuration);
physx::PxMaterial* GetPxMaterial();
// Physics::Material
AZ::Crc32 GetSurfaceType() const override;
void SetSurfaceType(AZ::Crc32 surfaceType) override;
const AZStd::string& GetSurfaceTypeName() const override { return m_surfaceString; }
float GetDynamicFriction() const override;
void SetDynamicFriction(float dynamicFriction) override;
float GetStaticFriction() const override;
void SetStaticFriction(float staticFriction) override;
float GetRestitution() const override;
void SetRestitution(float restitution) override;
CombineMode GetFrictionCombineMode() const override;
void SetFrictionCombineMode(CombineMode mode) override;
CombineMode GetRestitutionCombineMode() const override;
void SetRestitutionCombineMode(CombineMode mode) override;
float GetDensity() const override;
void SetDensity(float density) override;
AZ::u32 GetCryEngineSurfaceId() const override;
void* GetNativePointer() override;
private:
using PxMaterialUniquePtr = AZStd::unique_ptr<physx::PxMaterial, AZStd::function<void(physx::PxMaterial*)>>;
PxMaterialUniquePtr m_pxMaterial;
AZ::Crc32 m_surfaceType = 0;
AZ::u32 m_cryEngineSurfaceId = -1;
AZStd::string m_surfaceString;
float m_density = 1000.0f;
};
/// Bus with requests to MaterialsManager
/// =====================================
///
/// Can be used to retrieve material instance from user selection.\n
/// Refer to MaterialsManager for more details. \n
class MaterialManagerRequests
: public Physics::PhysicsMaterialRequests
{
public:
using MutexType = AZStd::mutex;
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
virtual void GetPxMaterials(const Physics::MaterialSelection& materialSelection, AZStd::vector<physx::PxMaterial*>& outMaterials) = 0;
virtual const AZStd::shared_ptr<Material>& GetDefaultMaterial() = 0;
virtual void ReleaseAllMaterials() = 0;
};
using MaterialManagerRequestsBus = AZ::EBus<MaterialManagerRequests>;
/// Manages materials created from MaterialLibraryAsset
/// ===================================================
///
/// Material managers creates PhysX::Material instances from MaterialLibraryAsset and assumes their ownership.
/// Also keeps a reference to the default material.
class MaterialsManager
: public MaterialManagerRequestsBus::Handler
, public Physics::PhysicsMaterialRequestBus::Handler
{
public:
AZ_CLASS_ALLOCATOR(MaterialsManager, AZ::SystemAllocator, 0);
AZ_RTTI(MaterialsManager, "{4A6E59A7-D41A-470A-B31D-622BDA207FC7}");
MaterialsManager();
~MaterialsManager() override;
/// Returns a vector of weak pointers to materials selected.
/// To be notified if the pointers are deleted, connect to PhysicsMaterialNotifications::MaterialsReleased().
/// @param materialSelection MaterialSelection instance to create or get materials for.
/// @param outMaterials Collection of material weak pointers corresponding to the material selection to be returned.
void GetMaterials(const Physics::MaterialSelection& materialSelection
, AZStd::vector<AZStd::weak_ptr<Physics::Material>>& outMaterials) override;
/// Returns a weak pointer to physics material with the given name.
AZStd::weak_ptr<Physics::Material> GetMaterialByName(const AZStd::string& name) override;
/// Returns index of selected material in its material library. 0 is the Default material.
/// @param materialSelection Selection of materials.
AZ::u32 GetFirstSelectedMaterialIndex(const Physics::MaterialSelection& materialSelection) override;
/// Slightly faster version of GetMaterials that returns physx::PxMaterial pointers instead. \n
/// The rest is equivalent to GetMaterials function.
/// @param materialSelection MaterialSelection instance to create or get materials for
/// @param outMaterials vector of pointers to physx::PxMaterial to fill with. The vector will be cleared inside the function.
void GetPxMaterials(const Physics::MaterialSelection& materialSelection, AZStd::vector<physx::PxMaterial*>& outMaterials) override;
/// Returns default material
/// @return default PhysX::Material instance
const AZStd::shared_ptr<Material>& GetDefaultMaterial() override;
/// Return default material
/// @return default Physics::Material instance
AZStd::shared_ptr<Physics::Material> GetGenericDefaultMaterial() override;
/// Releases ownership of all materials created before.
void ReleaseAllMaterials() override;
/// Connect to any necessary buses
void Connect();
/// Disconnect from any necessary buses
void Disconnect();
private:
void InitializeMaterials(const Physics::MaterialSelection& materialSelection);
AZStd::unordered_map<AZ::Uuid, AZStd::shared_ptr<Material>> m_materialsFromAssets;
AZStd::shared_ptr<Material> m_defaultMaterial;
};
}