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o3de/Gems/PhysX/Code/Source/EditorComponentDescriptors.cpp

57 lines
2.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "PhysX_precompiled.h"
#include <Source/EditorComponentDescriptors.h>
#include <Source/EditorBallJointComponent.h>
#include <Source/EditorColliderComponent.h>
#include <Source/EditorFixedJointComponent.h>
#include <Source/EditorForceRegionComponent.h>
#include <Source/EditorHingeJointComponent.h>
#include <Source/EditorJointComponent.h>
#include <Source/EditorRigidBodyComponent.h>
#include <Source/EditorShapeColliderComponent.h>
#include <Source/PhysXCharacters/Components/EditorCharacterControllerComponent.h>
#include <Source/PhysXCharacters/Components/EditorCharacterGameplayComponent.h>
#include <Source/Pipeline/MeshBehavior.h>
#include <Source/Pipeline/MeshExporter.h>
#include <Editor/Source/Components/EditorSystemComponent.h>
namespace PhysX
{
AZStd::list<AZ::ComponentDescriptor*> GetEditorDescriptors()
{
AZStd::list<AZ::ComponentDescriptor*> descriptors =
{
EditorBallJointComponent::CreateDescriptor(),
EditorCharacterControllerComponent::CreateDescriptor(),
EditorCharacterGameplayComponent::CreateDescriptor(),
EditorColliderComponent::CreateDescriptor(),
EditorFixedJointComponent::CreateDescriptor(),
EditorForceRegionComponent::CreateDescriptor(),
EditorHingeJointComponent::CreateDescriptor(),
EditorJointComponent::CreateDescriptor(),
EditorRigidBodyComponent::CreateDescriptor(),
EditorShapeColliderComponent::CreateDescriptor(),
EditorSystemComponent::CreateDescriptor(),
Pipeline::MeshBehavior::CreateDescriptor(),
Pipeline::MeshExporter::CreateDescriptor()
};
return descriptors;
}
} // namespace PhysX