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o3de/Gems/SceneProcessing/Code/Source/Generation/Components/MeshOptimizer
Chris Burel 38046bd0c9 Don't attempt to weld similar vertices if there's blendshapes
Signed-off-by: Chris Burel <burelc@amazon.com>
5 years ago
..
Array2D.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Array2D.inl Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MeshBuilder.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MeshBuilder.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MeshBuilderInvalidIndex.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MeshBuilderSkinningInfo.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MeshBuilderSkinningInfo.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MeshBuilderSubMesh.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MeshBuilderSubMesh.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MeshBuilderVertexAttributeLayers.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MeshBuilderVertexAttributeLayers.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MeshOptimizerComponent.cpp Don't attempt to weld similar vertices if there's blendshapes 5 years ago
MeshOptimizerComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago