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70 lines
2.3 KiB
C++
70 lines
2.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/RTTI/ReflectContext.h>
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#include <AzCore/std/containers/unordered_map.h>
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#include <AzCore/std/string/string.h>
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namespace AzFramework
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{
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//! SessionConfig
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//! Properties describing a session.
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struct SessionConfig
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{
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AZ_RTTI(SessionConfig, "{992DD4BE-8BA5-4071-8818-B99FD2952086}");
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static void Reflect(AZ::ReflectContext* context);
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SessionConfig() = default;
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virtual ~SessionConfig() = default;
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// A time stamp indicating when this session was created. Format is a number expressed in Unix time as milliseconds.
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uint64_t m_creationTime = 0;
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// A time stamp indicating when this data object was terminated. Same format as creation time.
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uint64_t m_terminationTime = 0;
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// A unique identifier for a player or entity creating the session.
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AZStd::string m_creatorId;
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// A collection of custom properties for a session.
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AZStd::unordered_map<AZStd::string, AZStd::string> m_sessionProperties;
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// The matchmaking process information that was used to create the session.
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AZStd::string m_matchmakingData;
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// A unique identifier for the session.
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AZStd::string m_sessionId;
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// A descriptive label that is associated with a session.
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AZStd::string m_sessionName;
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// The DNS identifier assigned to the instance that is running the session.
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AZStd::string m_dnsName;
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// The IP address of the session.
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AZStd::string m_ipAddress;
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// The port number for the session.
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uint16_t m_port = 0;
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// The maximum number of players that can be connected simultaneously to the session.
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uint64_t m_maxPlayer = 0;
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// Number of players currently in the session.
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uint64_t m_currentPlayer = 0;
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// Current status of the session.
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AZStd::string m_status;
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// Provides additional information about session status.
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AZStd::string m_statusReason;
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};
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} // namespace AzFramework
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