96a5f06ca3
* Legacy cleanup, part 2 There are still things that can be removed, those will be likely done in part three: `The Return of the Cleanup` :) Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com> * Fix windows build Somehow there were some unfixed errors from enabled warnings? I'm unsure if I've pulled repo in unstable state, or those were somehow missed. Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
|
|
// Description : IMaterial interface declaration.
|
|
#pragma once
|
|
|
|
#include <smartptr.h>
|
|
#include <AzCore/EBus/EBus.h>
|
|
|
|
struct IShader;
|
|
struct ISurfaceType;
|
|
struct SShaderItem;
|
|
|
|
namespace AZ
|
|
{
|
|
class MaterialNotificationEvents : public AZ::EBusTraits
|
|
{
|
|
public:
|
|
virtual ~MaterialNotificationEvents() {}
|
|
|
|
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
|
|
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
|
|
static const bool EnableEventQueue = true;
|
|
using EventQueueMutexType = AZStd::mutex;
|
|
|
|
|
|
virtual void OnShaderLoaded([[maybe_unused]] IShader* shader) {}
|
|
};
|
|
using MaterialNotificationEventBus = AZ::EBus<MaterialNotificationEvents>;
|
|
}
|
|
|
|
struct IMaterial
|
|
{
|
|
// TODO: Remove it!
|
|
|
|
virtual ~IMaterial() {}
|
|
virtual void AddRef() = 0;
|
|
virtual void Release() = 0;
|
|
|
|
virtual SShaderItem& GetShaderItem() = 0;
|
|
virtual const SShaderItem& GetShaderItem() const = 0;
|
|
|
|
};
|