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o3de/Code/Tools/AssetProcessor/native/utilities/StatsCapture.h

41 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// This is an AssetProcessor-only stats capture system. Its kept out-of-band
// from the rest of the Asset Processor systems so that it can avoid interfering
// with the rest of the processing decision making and other parts of AssetProcessor.
// This is not meant to be used anywhere except in AssetProcessor.
#pragma once
#include <AzCore/std/string/string_view.h>
namespace AssetProcessor
{
namespace StatsCapture
{
//! call this one time before capturing stats.
void Initialize();
//! Call this one time as part of shutting down.
void Shutdown();
//! Start the clock running for a particular stat name.
void BeginCaptureStat(AZStd::string_view statName);
//! Stop the clock running for a particular stat name.
void EndCaptureStat(AZStd::string_view statName);
//! Do additional processing and then write the cumulative stats to log.
//! Note that since this is an AP-specific system, the analysis done in the dump function
//! is going to make a lot of assumptions about the way the data is encoded.
void Dump();
}
}