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110 lines
5.0 KiB
C++
110 lines
5.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <EditorCommonSystemComponent.h>
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#include <Source/Material/UseTextureFunctorSourceData.h>
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#include <Source/Material/DrawListFunctorSourceData.h>
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#include <Source/Material/SubsurfaceTransmissionParameterFunctorSourceData.h>
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#include <Source/Material/Transform2DFunctorSourceData.h>
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#include <Source/Material/ConvertEmissiveUnitFunctorSourceData.h>
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#include <Atom/Feature/Utils/EditorLightingPreset.h>
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#include <Atom/Feature/Utils/EditorModelPreset.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/EditContextConstants.inl>
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
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#include <AzFramework/Application/Application.h>
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#include <Atom/RPI.Edit/Material/MaterialFunctorSourceDataRegistration.h>
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#include <Atom/RPI.Edit/Material/LuaMaterialFunctorSourceData.h>
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namespace AZ
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{
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namespace Render
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{
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//! Main system component for the Atom Common Feature Gem's editor/tools module.
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void EditorCommonSystemComponent::Reflect(AZ::ReflectContext* context)
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{
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if (AZ::SerializeContext* serialize = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serialize->Class<EditorCommonSystemComponent, AZ::Component>()
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->Version(1)
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->Attribute(Edit::Attributes::SystemComponentTags, AZStd::vector<Crc32>({ AssetBuilderSDK::ComponentTags::AssetBuilder }))
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;
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if (AZ::EditContext* ec = serialize->GetEditContext())
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{
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ec->Class<EditorCommonSystemComponent>("Common", "Configures editor- and tool-specific functionality for common render features.")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("System", 0xc94d118b))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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;
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}
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AZ::Render::UseTextureFunctorSourceData::Reflect(context);
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AZ::Render::DrawListFunctorSourceData::Reflect(context);
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AZ::Render::Transform2DFunctorSourceData::Reflect(context);
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AZ::Render::ConvertEmissiveUnitFunctorSourceData::Reflect(context);
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AZ::Render::SubsurfaceTransmissionParameterFunctorSourceData::Reflect(context);
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AZ::Render::EditorLightingPreset::Reflect(context);
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AZ::Render::EditorModelPreset::Reflect(context);
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}
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}
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void EditorCommonSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("EditorCommonService", 0x0b32b422));
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}
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void EditorCommonSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC("EditorCommonService", 0x0b32b422));
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}
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void EditorCommonSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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AZ_UNUSED(required);
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}
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void EditorCommonSystemComponent::GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
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{
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AZ_UNUSED(dependent);
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}
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void EditorCommonSystemComponent::Init()
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{
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}
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void EditorCommonSystemComponent::Activate()
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{
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RPI::MaterialFunctorSourceDataRegistration* materialFunctorRegistration = RPI::MaterialFunctorSourceDataRegistration::Get();
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if (!materialFunctorRegistration)
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{
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// On some host platforms shader processing is not supported and this interface is not available.
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return;
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}
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materialFunctorRegistration->RegisterMaterialFunctor("UseTexture", azrtti_typeid<UseTextureFunctorSourceData>());
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materialFunctorRegistration->RegisterMaterialFunctor("OverrideDrawList", azrtti_typeid<DrawListFunctorSourceData>());
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materialFunctorRegistration->RegisterMaterialFunctor("Transform2D", azrtti_typeid<Transform2DFunctorSourceData>());
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materialFunctorRegistration->RegisterMaterialFunctor("ConvertEmissiveUnit", azrtti_typeid<ConvertEmissiveUnitFunctorSourceData>());
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materialFunctorRegistration->RegisterMaterialFunctor("HandleSubsurfaceScatteringParameters", azrtti_typeid<SubsurfaceTransmissionParameterFunctorSourceData>());
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materialFunctorRegistration->RegisterMaterialFunctor("Lua", azrtti_typeid<RPI::LuaMaterialFunctorSourceData>());
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}
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void EditorCommonSystemComponent::Deactivate()
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{
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}
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} // namespace Render
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} // namespace AZ
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