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o3de/Gems/Multiplayer/Code/Include/Multiplayer/INetworkSpawnableLibrary.h
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/Name/Name.h>
#include <AzCore/std/string/string.h>
namespace Multiplayer
{
//! @class INetworkSpawnableLibrary
//! @brief The interface for managing network spawnables.
class INetworkSpawnableLibrary
{
public:
AZ_RTTI(INetworkSpawnableLibrary, "{A3CF809C-6C1D-4B43-B2C4-3901B5DE1ABE}");
virtual ~INetworkSpawnableLibrary() = default;
virtual void BuildSpawnablesList() = 0;
virtual void ProcessSpawnableAsset(const AZStd::string& relativePath, AZ::Data::AssetId id) = 0;
virtual AZ::Name GetSpawnableNameFromAssetId(AZ::Data::AssetId assetId) = 0;
virtual AZ::Data::AssetId GetAssetIdByName(AZ::Name name) = 0;
};
}