35 lines
1.3 KiB
C++
35 lines
1.3 KiB
C++
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <AzCore/Asset/AssetCommon.h>
|
|
#include <AzCore/Name/Name.h>
|
|
#include <AzCore/std/string/string.h>
|
|
|
|
namespace Multiplayer
|
|
{
|
|
//! @class INetworkSpawnableLibrary
|
|
//! @brief The interface for managing network spawnables.
|
|
class INetworkSpawnableLibrary
|
|
{
|
|
public:
|
|
AZ_RTTI(INetworkSpawnableLibrary, "{A3CF809C-6C1D-4B43-B2C4-3901B5DE1ABE}");
|
|
|
|
virtual ~INetworkSpawnableLibrary() = default;
|
|
virtual void BuildSpawnablesList() = 0;
|
|
virtual void ProcessSpawnableAsset(const AZStd::string& relativePath, AZ::Data::AssetId id) = 0;
|
|
virtual AZ::Name GetSpawnableNameFromAssetId(AZ::Data::AssetId assetId) = 0;
|
|
virtual AZ::Data::AssetId GetAssetIdByName(AZ::Name name) = 0;
|
|
};
|
|
}
|