Files
o3de/Gems/Atom/Feature/Common/Code/Source/ReflectionScreenSpace/ReflectionScreenSpaceCompositePass.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

40 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/RPI.Public/Pass/Pass.h>
#include <Atom/RPI.Public/Pass/FullscreenTrianglePass.h>
#include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
#include <Atom/RPI.Public/Shader/Shader.h>
namespace AZ
{
namespace Render
{
//! This pass composites the screenspace reflection trace onto the reflection buffer.
class ReflectionScreenSpaceCompositePass
: public RPI::FullscreenTrianglePass
{
AZ_RPI_PASS(ReflectionScreenSpaceCompositePass);
public:
AZ_RTTI(Render::ReflectionScreenSpaceCompositePass, "{88739CC9-C3F1-413A-A527-9916C697D93A}", FullscreenTrianglePass);
AZ_CLASS_ALLOCATOR(Render::ReflectionScreenSpaceCompositePass, SystemAllocator, 0);
//! Creates a new pass without a PassTemplate
static RPI::Ptr<ReflectionScreenSpaceCompositePass> Create(const RPI::PassDescriptor& descriptor);
private:
explicit ReflectionScreenSpaceCompositePass(const RPI::PassDescriptor& descriptor);
// Pass Overrides...
void CompileResources(const RHI::FrameGraphCompileContext& context) override;
};
} // namespace RPI
} // namespace AZ