Logo
Explore Help
Sign In
birkeh/o3de
1
0
Fork 0
You've already forked o3de
Code Issues Pull Requests Packages Projects Releases Wiki Activity
Files
85183f5936ce608c55cd5d0c39fbc123744c2684
o3de/Gems/Atom/Feature/Common/Code/Source/RayTracing
T
History
moudgils 5cefd552a6 - Optimize SRG compilation to not update the whole SRG if not needed across all backends (#4499)
- Each resource type is tracked and updated separately
- Added caching ability for Raytracing srg to save ~2ms for a scene containing 100 x 50 vegetation patch

Signed-off-by: moudgils <moudgils@amazon.com>
2021-10-12 13:24:40 -07:00
..
RayTracingAccelerationStructurePass.cpp
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
RayTracingAccelerationStructurePass.h
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
RayTracingFeatureProcessor.cpp
- Optimize SRG compilation to not update the whole SRG if not needed across all backends (#4499)
2021-10-12 13:24:40 -07:00
RayTracingFeatureProcessor.h
- Optimize SRG compilation to not update the whole SRG if not needed across all backends (#4499)
2021-10-12 13:24:40 -07:00
RayTracingPass.cpp
Added RayTracingPass support for the Scene Srg.
2021-09-07 15:52:03 -07:00
RayTracingPass.h
Added RayTracingPass support for the Scene Srg.
2021-09-07 15:52:03 -07:00
RayTracingPassData.h
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
Powered by Gitea Version: 1.26.4 Page: 116ms Template: 6ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API