Files
o3de/Gems/Atom/Feature/Common/Code/Source/PostProcessing/BloomDownsamplePass.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

53 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/RPI.Public/Pass/ComputePass.h>
#include <Atom/Feature/PostProcess/Bloom/BloomConstants.h>
namespace AZ
{
namespace Render
{
class ShaderResourceGroup;
class BloomDownsamplePass
: public RPI::ComputePass
{
AZ_RPI_PASS(BloomDownsamplePass);
public:
AZ_RTTI(BloomDownsamplePass, "{D1CA5F45-70DB-4130-B5FA-147EFB010B1F}", RenderPass);
AZ_CLASS_ALLOCATOR(BloomDownsamplePass, SystemAllocator, 0);
virtual ~BloomDownsamplePass() = default;
//! Creates a BloomDownsamplePass
static RPI::Ptr<BloomDownsamplePass> Create(const RPI::PassDescriptor& descriptor);
protected:
BloomDownsamplePass(const RPI::PassDescriptor& descriptor);
// Pass Behaviour Overrides...
void BuildInternal() override;
void FrameBeginInternal(FramePrepareParams params) override;
void BuildOutAttachmentBinding();
AZ::Vector4 CalThresholdConstants();
// output texture vertical dimension required by compute shader
AZ::RHI::ShaderInputNameIndex m_sourceImageTexelSizeInputIndex = "m_sourceImageTexelSize";
AZ::RHI::ShaderInputNameIndex m_thresholdConstantsInputIndex = "m_thresholdConstants";
float m_threshold = AZ::Render::Bloom::DefaultThreshold;
float m_knee = AZ::Render::Bloom::DefaultKnee;
bool m_srgNeedsUpdate = true;
};
} // namespace RPI
} // namespace AZ