Files
o3de/Code/Tools/AssetProcessor/native/ui/SourceAssetTreeModel.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

47 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "AssetTreeModel.h"
#include <AzToolsFramework/API/AssetDatabaseBus.h>
#include <AzCore/std/containers/unordered_map.h>
#include <native/utilities/ApplicationManagerAPI.h>
#include <QDir>
namespace AssetProcessor
{
class SourceAssetTreeModel : public AssetTreeModel
{
public:
SourceAssetTreeModel(AZStd::shared_ptr<AzToolsFramework::AssetDatabase::AssetDatabaseConnection> sharedDbConnection, QObject *parent = nullptr);
~SourceAssetTreeModel();
// AssetDatabaseNotificationBus::Handler
void OnSourceFileChanged(const AzToolsFramework::AssetDatabase::SourceDatabaseEntry& entry) override;
void OnSourceFileRemoved(AZ::s64 sourceId) override;
QModelIndex GetIndexForSource(const AZStd::string& source);
protected:
void ResetModel() override;
void AddOrUpdateEntry(
const AzToolsFramework::AssetDatabase::SourceDatabaseEntry& source,
const AzToolsFramework::AssetDatabase::ScanFolderDatabaseEntry& scanFolder,
bool modelIsResetting);
void RemoveAssetTreeItem(AssetTreeItem* assetToRemove);
void RemoveFoldersIfEmpty(AssetTreeItem* itemToCheck);
AZStd::unordered_map<AZStd::string, AssetTreeItem*> m_sourceToTreeItem;
AZStd::unordered_map<AZ::s64, AssetTreeItem*> m_sourceIdToTreeItem;
QDir m_assetRoot;
bool m_assetRootSet = false;
};
}