Files
o3de/Code/Tools/AssetBundler/source/ui/GenerateBundlesModal.h
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

71 lines
1.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzCore/std/string/string.h>
#include <AzToolsFramework/Asset/AssetBundler.h>
#include <QDialog>
#include <QSharedPointer>
#endif
namespace Ui
{
class GenerateBundlesModal;
}
namespace AssetBundler
{
class AssetListTabWidget;
class GenerateBundlesModal
: public QDialog
{
Q_OBJECT
public:
explicit GenerateBundlesModal(
QWidget* parent,
const AZStd::string& assetListFileAbsolutePath,
const AZStd::string& defaultBundleDirectory,
const AZStd::string& defaultBundleSettingsDirectory,
AssetListTabWidget* assetListTabWidget);
virtual ~GenerateBundlesModal();
private:
void OnOutputBundleLocationBrowseButtonPressed();
void OnBundleSettingsBrowseButtonPressed();
bool LoadBundleSettingsValues(const AZStd::string& absoluteBundleSettingsFilePath);
void UpdateBundleSettingsDisplayName(const AZStd::string& absoluteBundleSettingsFilePath);
void OnBundleSettingsSaveButtonPressed();
void OnMaxBundleSizeChanged();
void OnBundleVersionChanged();
void OnGenerateBundlesButtonPressed();
QSharedPointer<Ui::GenerateBundlesModal> m_ui;
AssetListTabWidget* m_assetListTabWidget = nullptr;
AZStd::string m_assetListFileAbsolutePath;
AZStd::string m_defaultBundleDirectory;
AZStd::string m_defaultBundleSettingsDirectory;
AZStd::string m_platformName;
AzToolsFramework::AssetBundleSettings m_bundleSettings;
};
} // namespace AssetBundler