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25 lines
841 B
C++
25 lines
841 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <PxPhysicsAPI.h>
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namespace PhysX
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{
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namespace PxCooking
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{
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//! Return PxCookingParams better suited for use at run-time, these parameters will improve cooking time.
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//! Reference: https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Geometry.html#triangle-meshes
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physx::PxCookingParams GetRealTimeCookingParams();
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//! Return PxCookingParams better suited for use at edit-time, these parameters will
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//! increase cooking time but improve accuracy/precision.
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physx::PxCookingParams GetEditTimeCookingParams();
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}
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}
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