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Change LOAD_LEGACY_RENDERER_FOR_EDITOR from true -> false, and added some null checks to protect against gEnv->pRenderer and gEnv->p3DEngine now being null in the editor as well as the launcher. |
5 years ago | |
|---|---|---|
| .. | ||
| Cry3DEngine | ||
| CryCommon | ||
| CryFont | ||
| CrySystem | 5 years ago | |
| RenderDll | ||
| CMakeLists.txt | ||