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o3de/Code/Tools/SceneAPI/SceneData/Groups/AnimationGroup.cpp

205 lines
9.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <SceneAPI/SceneCore/DataTypes/Rules/IRule.h>
#include <SceneAPI/SceneData/Groups/AnimationGroup.h>
#include <SceneAPI/SceneData/GraphData/RootBoneData.h>
namespace AZ
{
namespace SceneAPI
{
void DataTypes::IAnimationGroup::PerBoneCompression::Reflect(ReflectContext* context)
{
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
serializeContext->Class<IAnimationGroup::PerBoneCompression>()->Version(1)
->Field("boneNamePattern", &IAnimationGroup::PerBoneCompression::m_boneNamePattern)
->Field("compressionStrength", &IAnimationGroup::PerBoneCompression::m_compressionStrength)
;
EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<IAnimationGroup::PerBoneCompression>("Compression Override", "Compression settings for an individual bone.")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute("AutoExpand", true)
->DataElement("NodeListSelection", &IAnimationGroup::PerBoneCompression::m_boneNamePattern, "Bone name/pattern", "Bone name or pattern with wildcards, e.g. \"*arm*\".")
->Attribute("ClassTypeIdFilter", AZ::SceneAPI::DataTypes::IBoneData::TYPEINFO_Uuid())
->Attribute(AZ::Edit::Attributes::ComboBoxEditable, true)
->DataElement(Edit::UIHandlers::Slider, &IAnimationGroup::PerBoneCompression::m_compressionStrength, "Strength", "Compression strength to use for the specified bone.")
->Attribute(AZ::Edit::Attributes::Min, 0.f)
->Attribute(AZ::Edit::Attributes::Max, 1.f)
;
}
}
namespace SceneData
{
AZ_CLASS_ALLOCATOR_IMPL(AnimationGroup, SystemAllocator, 0)
AnimationGroup::AnimationGroup()
: m_id(Uuid::CreateRandom())
, m_startFrame(0)
, m_endFrame(0)
, m_defaultCompressionStrength(0.1f)
{
}
const AZStd::string& AnimationGroup::GetName() const
{
return m_name;
}
void AnimationGroup::SetName(const AZStd::string& name)
{
m_name = name;
}
void AnimationGroup::SetName(AZStd::string&& name)
{
m_name = AZStd::move(name);
}
const Uuid& AnimationGroup::GetId() const
{
return m_id;
}
void AnimationGroup::OverrideId(const Uuid& id)
{
m_id = id;
}
Containers::RuleContainer& AnimationGroup::GetRuleContainer()
{
return m_rules;
}
const Containers::RuleContainer& AnimationGroup::GetRuleContainerConst() const
{
return m_rules;
}
const AZStd::string& AnimationGroup::GetSelectedRootBone() const
{
return m_selectedRootBone;
}
uint32_t AnimationGroup::GetStartFrame() const
{
return m_startFrame;
}
uint32_t AnimationGroup::GetEndFrame() const
{
return m_endFrame;
}
const float AnimationGroup::GetDefaultCompressionStrength() const
{
return m_defaultCompressionStrength;
}
const DataTypes::IAnimationGroup::PerBoneCompressionList& AnimationGroup::GetPerBoneCompression() const
{
return m_perBoneCompression;
}
void AnimationGroup::SetSelectedRootBone(const AZStd::string& selectedRootBone)
{
m_selectedRootBone = selectedRootBone;
}
void AnimationGroup::SetStartFrame(uint32_t frame)
{
m_startFrame = frame;
}
void AnimationGroup::SetEndFrame(uint32_t frame)
{
m_endFrame = frame;
}
void AnimationGroup::Reflect(ReflectContext* context)
{
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
if (!serializeContext)
{
return;
}
DataTypes::IAnimationGroup::PerBoneCompression::Reflect(context);
serializeContext->Class<AnimationGroup, DataTypes::IAnimationGroup>()->Version(3, VersionConverter)
->Field("name", &AnimationGroup::m_name)
->Field("id", &AnimationGroup::m_id)
->Field("selectedRootBone", &AnimationGroup::m_selectedRootBone)
->Field("startFrame", &AnimationGroup::m_startFrame)
->Field("endFrame", &AnimationGroup::m_endFrame)
->Field("defaultCompressionStrength", &AnimationGroup::m_defaultCompressionStrength)
->Field("perBoneCompression", &AnimationGroup::m_perBoneCompression)
->Field("rules", &AnimationGroup::m_rules)
;
EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<AnimationGroup>("Animation group", "Configure animation data exporting.")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute("AutoExpand", true)
->Attribute(Edit::Attributes::NameLabelOverride, "")
->DataElement(AZ_CRC("ManifestName", 0x5215b349), &AnimationGroup::m_name, "Group name",
"Name for the group. This name will also be used as the name for the generated file.")
->Attribute("FilterType", DataTypes::IAnimationGroup::TYPEINFO_Uuid())
->DataElement("NodeListSelection", &AnimationGroup::m_selectedRootBone, "Select root bone", "The root bone of the animation that will be exported.")
->Attribute("ClassTypeIdFilter", AZ::SceneAPI::DataTypes::IBoneData::TYPEINFO_Uuid())
->DataElement(Edit::UIHandlers::Default, &AnimationGroup::m_startFrame, "Start frame", "The start frame of the animation that will be exported.")
->DataElement(Edit::UIHandlers::Default, &AnimationGroup::m_endFrame, "End frame", "The end frame of the animation that will be exported.")
->DataElement(Edit::UIHandlers::Default, &AnimationGroup::m_rules, "", "Add or remove rules to fine-tune the export process.")
->Attribute(AZ::Edit::Attributes::Visibility, AZ_CRC("PropertyVisibility_ShowChildrenOnly", 0xef428f20))
->ClassElement(Edit::ClassElements::Group, "Compression")
->DataElement(Edit::UIHandlers::Slider, &AnimationGroup::m_defaultCompressionStrength, "Default strength", "Default compression strength to use by default for all bones.")
->Attribute(AZ::Edit::Attributes::Min, 0.f)
->Attribute(AZ::Edit::Attributes::Max, 1.f)
->DataElement(Edit::UIHandlers::Default, &AnimationGroup::m_perBoneCompression, "Bone/group overrides", "Compression strength overrides for specific bones, or bone groups (using wildcards).")
;
}
}
bool AnimationGroup::VersionConverter(SerializeContext& context, SerializeContext::DataElementNode& classElement)
{
const unsigned int version = classElement.GetVersion();
bool result = true;
// Replaced vector<IRule> with RuleContainer.
if (version == 1)
{
result = result && Containers::RuleContainer::VectorToRuleContainerConverter(context, classElement);
}
// Added a uuid "id" as the unique identifier to replace the file name.
// Setting it to null by default and expecting a behavior to patch this when additional information is available.
if (version <= 2)
{
result = result && classElement.AddElementWithData<AZ::Uuid>(context, "id", AZ::Uuid::CreateNull()) != -1;
}
return result;
}
} // namespace SceneData
} // namespace SceneAPI
} // namespace AZ