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39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Serialization/SerializeContext.h>
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#include <SceneAPI/SceneCore/Components/LoadingComponent.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace SceneCore
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{
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void LoadingComponent::Activate()
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{
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ActivateBindings();
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}
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void LoadingComponent::Deactivate()
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{
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DeactivateBindings();
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}
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void LoadingComponent::Reflect(ReflectContext* context)
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{
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<LoadingComponent, AZ::Component>()->Version(2);
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}
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}
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} // namespace SceneCore
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} // namespace SceneAPI
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} // namespace AZ
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