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46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/Serialization/Utils.h>
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#include <AzCore/RTTI/TypeInfo.h>
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#include <AzFramework/Asset/SimpleAsset.h>
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#include "TextureAtlas/TextureAtlas.h"
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namespace TextureAtlasNamespace
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{
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class TextureAtlasNotifications : public AZ::EBusTraits
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{
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public:
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//////////////////////////////////////////////////////////////////////////
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// EBusTraits overrides
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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//////////////////////////////////////////////////////////////////////////
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// Put your public methods here
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//! Listener for new atlases being loaded
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virtual void OnAtlasLoaded(const TextureAtlas* atlas) = 0;
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//! Notify that an atlas is being unloaded
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virtual void OnAtlasUnloaded(const TextureAtlas* atlas) = 0;
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//! Notify that an atlas is being reloaded
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virtual void OnAtlasReloaded(const TextureAtlas* atlas)
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{
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OnAtlasUnloaded(atlas);
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OnAtlasLoaded(atlas);
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};
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};
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using TextureAtlasNotificationBus = AZ::EBus<TextureAtlasNotifications>;
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} // namespace TextureAtlasNamespace
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