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o3de/Gems/PhysX/Code/Source/System/PhysXCpuDispatcher.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <PxPhysicsAPI.h>
#include <System/PhysXAllocator.h>
namespace PhysX
{
//! CPU dispatcher which directs tasks submitted by PhysX to the Open 3D Engine scheduling system.
class PhysXCpuDispatcher
: public physx::PxCpuDispatcher
{
public:
AZ_CLASS_ALLOCATOR(PhysXCpuDispatcher, PhysXAllocator, 0);
PhysXCpuDispatcher() = default;
~PhysXCpuDispatcher() = default;
private:
// PxCpuDispatcher implementation
void submitTask(physx::PxBaseTask& task) override;
physx::PxU32 getWorkerCount() const override;
};
//! Creates a CPU dispatcher which directs tasks submitted by PhysX to the Open 3D Engine scheduling system.
PhysXCpuDispatcher* PhysXCpuDispatcherCreate();
} // namespace PhysX