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o3de/Gems/Maestro/Code/Source/Cinematics/SoundTrack.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

57 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_CRYMOVIE_SOUNDTRACK_H
#define CRYINCLUDE_CRYMOVIE_SOUNDTRACK_H
#include "AnimTrack.h"
struct SSoundInfo
{
SSoundInfo()
: nSoundKeyStart(-1)
, nSoundKeyStop(-1)
{
Reset();
}
void Reset()
{
nSoundKeyStart = -1;
nSoundKeyStop = -1;
}
void GetMemoryUsage(ICrySizer* pSizer) const
{
pSizer->AddObject(this, sizeof(*this));
}
int nSoundKeyStart;
int nSoundKeyStop;
};
class CSoundTrack
: public TAnimTrack<ISoundKey>
{
public:
AZ_CLASS_ALLOCATOR(CSoundTrack, AZ::SystemAllocator, 0);
AZ_RTTI(CSoundTrack, "{B87D8805-F583-4154-B554-45518BC487F4}", IAnimTrack);
void GetKeyInfo(int key, const char*& description, float& duration);
void SerializeKey(ISoundKey& key, XmlNodeRef& keyNode, bool bLoading);
//! Check if track is masked
virtual bool IsMasked(const uint32 mask) const { return (mask & eTrackMask_MaskSound) != 0; }
bool UsesMute() const override { return true; }
static void Reflect(AZ::ReflectContext* context);
};
#endif // CRYINCLUDE_CRYMOVIE_SOUNDTRACK_H