Files
o3de/Gems/Maestro/Code/Source/Cinematics/BoolTrack.h
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

50 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_CRYMOVIE_BOOLTRACK_H
#define CRYINCLUDE_CRYMOVIE_BOOLTRACK_H
#pragma once
#include "IMovieSystem.h"
#include "AnimTrack.h"
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
/** Boolean track, every key on this track negates boolean value.
*/
class CBoolTrack
: public TAnimTrack<IBoolKey>
{
public:
AZ_CLASS_ALLOCATOR(CBoolTrack, AZ::SystemAllocator, 0);
AZ_RTTI(CBoolTrack, "{A98E28CB-DE42-47A3-8E4B-6B43A5F3D8B2}", IAnimTrack);
CBoolTrack();
virtual AnimValueType GetValueType();
virtual void GetValue(float time, bool& value);
virtual void SetValue(float time, const bool& value, bool bDefault = false);
void SerializeKey([[maybe_unused]] IBoolKey& key, [[maybe_unused]] XmlNodeRef& keyNode, [[maybe_unused]] bool bLoading) {};
void GetKeyInfo(int key, const char*& description, float& duration);
void SetDefaultValue(const bool bDefaultValue);
bool Serialize(XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyTracks = true) override;
static void Reflect(AZ::ReflectContext* context);
private:
bool m_bDefaultValue;
};
#endif // CRYINCLUDE_CRYMOVIE_BOOLTRACK_H