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o3de/Gems/EMotionFX/Code/Tests/UI/MenuUIFixture.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Tests/SystemComponentFixture.h>
#include <Tests/UI/UIFixture.h>
#include <AzCore/Memory/MemoryComponent.h>
#include <AzCore/UserSettings/UserSettingsComponent.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyManagerComponent.h>
#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/BlendGraphWidget.h>
#include <QString>
namespace EMotionFX
{
class MenuUIFixture
: public UIFixture
{
public:
static QMenu *FindMainMenuWithName(const QString& menuName);
static QMenu* FindMenuWithName(const QObject* parent, const QString& objectName);
static QAction* FindMenuAction(const QMenu* menu, const QString itemName, const QString& parentName);
static QAction* FindMenuActionWithObjectName(const QMenu* menu, const QString& itemName, const QString& parentName);
protected:
};
} // end namespace EMotionFX