b4a2edec6a
* Final update copyright headers to reference license files at the repo root Signed-off-by: spham <spham@amazon.com> * Fix copyright validator unit tests to support the stale O3DE header scenario Signed-off-by: spham <spham@amazon.com>
29 lines
913 B
C++
29 lines
913 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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namespace EMotionFX
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{
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class ActorFactory
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{
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public:
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template<class ActorT, typename... Args>
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static AZStd::unique_ptr<ActorT> CreateAndInit(Args&&... args)
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{
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AZStd::unique_ptr<ActorT> actor = AZStd::make_unique<ActorT>(AZStd::forward<Args>(args)...);
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actor->SetID(0);
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actor->GetSkeleton()->UpdateNodeIndexValues(0);
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actor->ResizeTransformData();
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actor->PostCreateInit(/*makeGeomLodsCompatibleWithSkeletalLODs=*/false, /*generateOBBs=*/false, /*convertUnitType=*/false);
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return actor;
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}
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};
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} // namespace EMotionFX
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