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o3de/Gems/EMotionFX/Code/Tests/JackGraphFixture.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

41 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "SystemComponentFixture.h"
#include <Tests/TestAssetCode/AnimGraphFactory.h>
namespace EMotionFX
{
class Actor;
class ActorInstance;
class AnimGraph;
class AnimGraphInstance;
class MotionSet;
class JackGraphFixture : public SystemComponentFixture
{
public:
virtual void SetUp() override;
virtual void TearDown() override;
virtual void OnPostActorCreated() {}
virtual void ConstructGraph();
void Evaluate(float timeDelta);
void AddValueParameter(const AZ::TypeId& typeId, const AZStd::string& name);
protected:
AZStd::unique_ptr<Actor> m_actor;
ActorInstance* m_actorInstance = nullptr;
AZStd::unique_ptr<EmptyAnimGraph> m_animGraph = nullptr;
AnimGraphInstance* m_animGraphInstance = nullptr;
MotionSet* m_motionSet = nullptr;
};
}