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o3de/Gems/EMotionFX/Code/Tests/ActorFixture.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "SystemComponentFixture.h"
#include <EMotionFX/Source/AutoRegisteredActor.h>
namespace EMotionFX
{
class Actor;
class ActorInstance;
class SimulatedObjectSetup;
class ActorFixture
: public SystemComponentFixture
{
public:
void SetUp() override;
void TearDown() override;
AZStd::string SerializePhysicsSetup(const Actor* actor) const;
AZStd::string SerializeSimulatedObjectSetup(const Actor* actor) const;
SimulatedObjectSetup* DeserializeSimulatedObjectSetup(const AZStd::string& data) const;
AZStd::vector<AZStd::string> GetTestJointNames() const;
protected:
AutoRegisteredActor m_actor{};
ActorInstance* m_actorInstance = nullptr;
};
} // namespace EMotionFX