b4a2edec6a
* Final update copyright headers to reference license files at the repo root Signed-off-by: spham <spham@amazon.com> * Fix copyright validator unit tests to support the stale O3DE header scenario Signed-off-by: spham <spham@amazon.com>
37 lines
1013 B
C++
37 lines
1013 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include "SystemComponentFixture.h"
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#include <EMotionFX/Source/AutoRegisteredActor.h>
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namespace EMotionFX
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{
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class Actor;
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class ActorInstance;
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class SimulatedObjectSetup;
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class ActorFixture
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: public SystemComponentFixture
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{
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public:
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void SetUp() override;
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void TearDown() override;
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AZStd::string SerializePhysicsSetup(const Actor* actor) const;
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AZStd::string SerializeSimulatedObjectSetup(const Actor* actor) const;
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SimulatedObjectSetup* DeserializeSimulatedObjectSetup(const AZStd::string& data) const;
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AZStd::vector<AZStd::string> GetTestJointNames() const;
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protected:
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AutoRegisteredActor m_actor{};
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ActorInstance* m_actorInstance = nullptr;
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};
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} // namespace EMotionFX
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