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o3de/Gems/EMotionFX/Code/Source/Editor/PropertyWidgets/LODTreeSelectionWidget.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <SceneAPI/SceneUI/RowWidgets/NodeTreeSelectionWidget.h>
#include <EMotionFX/Pipeline/AzSceneDef.h>
#endif
namespace EMotionFX
{
namespace Pipeline
{
namespace UI
{
class LODTreeSelectionWidget : public SceneUI::NodeTreeSelectionWidget
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR_DECL
LODTreeSelectionWidget(QWidget* parent);
void HideUncheckable(bool hide);
protected:
virtual void ResetNewTreeWidget(const SceneContainers::Scene& scene);
bool m_hideUncheckableItem;
};
}
}
}