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o3de/Gems/EMotionFX/Code/Source/Editor/Plugins/HitDetection/HitDetectionJointWidget.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

52 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <Editor/SkeletonModelJointWidget.h>
#endif
namespace Physics
{
class CharacterColliderNodeConfiguration;
};
namespace EMotionFX
{
class AddColliderButton;
class ColliderContainerWidget;
class HitDetectionJointWidget
: public SkeletonModelJointWidget
{
Q_OBJECT //AUTOMOC
public:
HitDetectionJointWidget(QWidget* parent = nullptr);
~HitDetectionJointWidget() = default;
public slots:
void OnAddCollider(const AZ::TypeId& colliderType);
void OnCopyCollider(size_t colliderIndex);
void OnPasteCollider(size_t colliderIndex, bool replace);
void OnRemoveCollider(size_t colliderIndex);
private:
// SkeletonModelJointWidget
QWidget* CreateContentWidget(QWidget* parent) override;
QWidget* CreateNoSelectionWidget(QWidget* parent) override;
void InternalReinit() override;
Physics::CharacterColliderNodeConfiguration* GetNodeConfig();
AddColliderButton* m_addColliderButton;
ColliderContainerWidget* m_collidersWidget;
};
} // namespace EMotionFX