Files
o3de/Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h
T
Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

19 lines
826 B
C

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
// Minimal integration system bits, such as allocator definition, smart pointers, etc.
#include <platform.h> // Many CryCommon files require that this is included first.
#include <Integration/System/SystemCommon.h>
// When we go full-source for EMotion FX, we'll want to ensure we're no longer pulling it all in via PCH,
// and instead apply our normal philosophy around minimal includes.
// Though if EMotion FX has any internal defines that drive behavior, we'd still potentially want an include wrapper.
#include <MCore/Source/AzCoreConversions.h>
#include <EMotionFX/Source/EMotionFX.h>