b4a2edec6a
* Final update copyright headers to reference license files at the repo root Signed-off-by: spham <spham@amazon.com> * Fix copyright validator unit tests to support the stale O3DE header scenario Signed-off-by: spham <spham@amazon.com>
19 lines
826 B
C
19 lines
826 B
C
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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// Minimal integration system bits, such as allocator definition, smart pointers, etc.
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#include <platform.h> // Many CryCommon files require that this is included first.
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#include <Integration/System/SystemCommon.h>
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// When we go full-source for EMotion FX, we'll want to ensure we're no longer pulling it all in via PCH,
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// and instead apply our normal philosophy around minimal includes.
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// Though if EMotion FX has any internal defines that drive behavior, we'd still potentially want an include wrapper.
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#include <MCore/Source/AzCoreConversions.h>
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#include <EMotionFX/Source/EMotionFX.h>
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