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49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
#pragma once
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <SceneAPI/SceneCore/SceneCoreConfiguration.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace Events
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{
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enum class ProcessingResult
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{
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Ignored, // Event didn't apply to the processor or there was no work to do.
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Success, // Data was successfully processed.
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Failure // Attempts to process data failed.
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};
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// Combines ProcessingResult together with the stored value such that
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// Ignored doesn't change the stored value,
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// Failure is always stored,
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// Success is only stored if not already set to failure.
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class ProcessingResultCombiner
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{
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public:
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SCENE_CORE_API ProcessingResultCombiner();
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SCENE_CORE_API void operator=(ProcessingResult rhs); // For use with EBus
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SCENE_CORE_API void operator+=(ProcessingResult rhs); // Common use.
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SCENE_CORE_API ProcessingResult GetResult() const;
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private:
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void Combine(ProcessingResult rhs);
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ProcessingResult m_value;
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};
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} // Events
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} // SceneAPI
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} // AZ
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