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o3de/Code/Tools/SceneAPI/SceneCore/Events/ProcessingResult.h

49 lines
1.7 KiB
C++

#pragma once
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <SceneAPI/SceneCore/SceneCoreConfiguration.h>
namespace AZ
{
namespace SceneAPI
{
namespace Events
{
enum class ProcessingResult
{
Ignored, // Event didn't apply to the processor or there was no work to do.
Success, // Data was successfully processed.
Failure // Attempts to process data failed.
};
// Combines ProcessingResult together with the stored value such that
// Ignored doesn't change the stored value,
// Failure is always stored,
// Success is only stored if not already set to failure.
class ProcessingResultCombiner
{
public:
SCENE_CORE_API ProcessingResultCombiner();
SCENE_CORE_API void operator=(ProcessingResult rhs); // For use with EBus
SCENE_CORE_API void operator+=(ProcessingResult rhs); // Common use.
SCENE_CORE_API ProcessingResult GetResult() const;
private:
void Combine(ProcessingResult rhs);
ProcessingResult m_value;
};
} // Events
} // SceneAPI
} // AZ