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o3de/Code/Tools/SceneAPI/FbxSDKWrapper/FbxUVWrapper.cpp

54 lines
1.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <SceneAPI/FbxSDKWrapper/FbxUVWrapper.h>
#include <SceneAPI/FbxSDKWrapper/FbxLayerElementUtilities.h>
#include <SceneAPI/FbxSDKWrapper/FbxTypeConverter.h>
namespace AZ
{
namespace FbxSDKWrapper
{
FbxUVWrapper::FbxUVWrapper(FbxGeometryElementUV* fbxUV)
: m_fbxUV(fbxUV)
{
AZ_Assert(fbxUV, "Invalid FbxGeometryElementUV to initialize FbxUVWrapper")
}
FbxUVWrapper::~FbxUVWrapper()
{
m_fbxUV = nullptr;
}
const char* FbxUVWrapper::GetName() const
{
if (m_fbxUV)
{
return m_fbxUV->GetName();
}
return nullptr;
}
Vector2 FbxUVWrapper::GetElementAt(int polygonIndex, int polygonVertexIndex, int controlPointIndex) const
{
FbxVector2 uv;
FbxLayerElementUtilities::GetGeometryElement(uv, m_fbxUV, polygonIndex, polygonVertexIndex, controlPointIndex);
return FbxTypeConverter::ToVector2(uv);
}
bool FbxUVWrapper::IsValid() const
{
return m_fbxUV != nullptr;
}
} // namespace FbxSDKWrapper
} // namespace AZ