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46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#include "StdAfx.h"
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#include "SkinningData.h"
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void SkinningData::SetVertexCount(int vertexCount)
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{
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m_weights.resize(vertexCount);
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}
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void SkinningData::AddWeight(int vertexIndex, int boneIndex, float weight)
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{
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m_weights[vertexIndex].push_back(BoneWeight(boneIndex, weight));
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}
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int SkinningData::GetVertexCount() const
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{
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return int(m_weights.size());
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}
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int SkinningData::GetBoneLinkCount(int vertexIndex) const
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{
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return int(m_weights[vertexIndex].size());
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}
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int SkinningData::GetBoneIndex(int vertexIndex, int linkIndex) const
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{
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return m_weights[vertexIndex][linkIndex].boneIndex;
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}
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float SkinningData::GetWeight(int vertexIndex, int linkIndex) const
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{
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return m_weights[vertexIndex][linkIndex].weight;
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}
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