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o3de/Code/Tools/SceneAPI/SceneCore/Components/SceneSystemComponent.cpp

37 lines
1023 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Serialization/SerializeContext.h>
#include <SceneAPI/SceneCore/Components/SceneSystemComponent.h>
namespace AZ
{
namespace SceneAPI
{
namespace SceneCore
{
void SceneSystemComponent::Activate()
{
}
void SceneSystemComponent::Deactivate()
{
}
void SceneSystemComponent::Reflect(ReflectContext* context)
{
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<SceneSystemComponent, AZ::Component>()->Version(1);
}
}
} // namespace SceneCore
} // namespace SceneAPI
} // namespace AZ