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70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef UNITTESTSHADERCOMPILERSERVER_H
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#define UNITTESTSHADERCOMPILERSERVER_H
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#if !defined(Q_MOC_RUN)
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#include <QString>
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#include <QByteArray>
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#include <QObject>
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#endif
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class QTcpServer;
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class QTcpSocket;
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/** This Class will be used by the UnitTest class for testing
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* the Shader Compiler Manager Class.Basically we change the value
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* of the server status variable and see whether we are getting the
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* expected response from the shader compiler.
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*/
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class UnitTestShaderCompilerServer
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: public QObject
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{
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Q_OBJECT
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public:
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explicit UnitTestShaderCompilerServer(QObject* parent = 0);
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virtual ~UnitTestShaderCompilerServer();
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enum ServerStatus
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{
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GoodServer,
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BadServer_SendsIncompletePayload,
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BadServer_ReadsPayloadAndDisconnect,
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BadServer_DisconnectAfterConnect,
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};
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void constructPayload(QByteArray& payload);
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void Init(QString serverAddress, int serverPort);
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void closeSocket();
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void startServer();
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void setServerStatus(const ServerStatus& serverStatus);
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signals:
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void errorMessage(QString error);
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public slots:
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void newConnection();
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void incomingMessage();
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private:
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QTcpSocket* m_socket;
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QTcpServer* m_server;
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ServerStatus m_serverStatus;
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QString m_serverAddress;
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int m_serverPort;
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QString m_incomingPayload;
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QString m_outgoingPayload;
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bool m_isPayloadSizeKnown;
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qint64 m_payloadSize;
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qint64 m_bytesRemainingInPayloadSize;
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qint64 m_totalBytesReadInPayloadSize;
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QByteArray m_payload;
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qint64 m_bytesRemainingInPayload;
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qint64 m_totalBytesReadInPayload;
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};
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#endif //UNITTESTSHADERCOMPILERSERVER_H
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