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o3de/Code/Tools/AssetProcessor/native/utilities/LineByLineDependencyScanner.h

45 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "SpecializedDependencyScanner.h"
#include <AzCore/std/string/regex.h>
namespace AssetProcessor
{
/// Scans a given file stream for anything that looks like a path, asset ID, or UUID.
class LineByLineDependencyScanner : public SpecializedDependencyScanner
{
public:
bool ScanFileForPotentialDependencies(AZ::IO::GenericStream& fileStream, PotentialDependencies& potentialDependencies, int maxScanIteration) override;
bool DoesScannerMatchFileData(AZ::IO::GenericStream& fileStream) override;
bool DoesScannerMatchFileExtension(const AZStd::string& fullPath) override;
AZStd::string GetVersion() const override;
AZStd::string GetName() const override;
AZ::Crc32 GetScannerCRC() const override;
enum class SearchResult
{
Completed,
ScanLimitHit,
};
protected:
SearchResult ScanStringForMissingDependencies(
const AZStd::string& scanString,
int maxScanIteration,
const AZStd::regex& subIdRegex,
const AZStd::regex& uuidRegex,
const AZStd::regex& pathRegex,
PotentialDependencies& potentialDependencies);
};
}