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47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <native/utilities/BuilderConfigurationBus.h>
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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#include <AzCore/std/containers/unordered_map.h>
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#include <AzCore/std/string/string.h>
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#include <QVariant>
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namespace AssetProcessor
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{
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const char BuilderConfigFile[] = "BuilderConfig.ini";
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class BuilderConfigurationManager :
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public BuilderConfigurationRequestBus::Handler
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{
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public:
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using ParamMap = AZStd::unordered_map<AZStd::string, QVariant>;
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using ConfigMap = AZStd::unordered_map <AZStd::string, ParamMap>;
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BuilderConfigurationManager();
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~BuilderConfigurationManager();
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//BuilderConfigurationRequestBus
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bool LoadConfiguration(const AZStd::string& configFile) override;
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bool UpdateJobDescriptor(const AZStd::string& jobKey, AssetBuilderSDK::JobDescriptor& jobDesc) override;
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bool UpdateBuilderDescriptor(const AZStd::string& builderName, AssetBuilderSDK::AssetBuilderDesc& jobDesc) override;
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bool IsLoaded() const { return m_loaded; }
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private:
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ConfigMap m_builderSettings;
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ConfigMap m_jobSettings;
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bool m_loaded{ false };
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};
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} // namespace AssetProcessor
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