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42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/std/string/string.h>
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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namespace AssetProcessor
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{
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class BuilderConfigurationRequests
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: public AZ::EBusTraits
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{
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public:
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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using MutexType = AZStd::recursive_mutex;
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virtual ~BuilderConfigurationRequests() = default;
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//! Load configuration data from a specific BuilderConfig.ini file
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virtual bool LoadConfiguration(const AZStd::string& /*configFile*/) { return false; }
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//! Update a job descriptor given the configuration data which has been loaded
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virtual bool UpdateJobDescriptor(const AZStd::string& /*jobKey*/, AssetBuilderSDK::JobDescriptor& /*jobDesc*/) { return false; }
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//! Update a builder desc given configuration data
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virtual bool UpdateBuilderDescriptor(const AZStd::string& /*builderName*/, AssetBuilderSDK::AssetBuilderDesc& /*jobDesc*/) { return false; }
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};
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using BuilderConfigurationRequestBus = AZ::EBus<BuilderConfigurationRequests>;
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} // namespace AssetProcessor
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