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o3de/Code/Tools/AssetProcessor/native/utilities/BuilderConfigurationBus.h

42 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzCore/std/string/string.h>
#include <AssetBuilderSDK/AssetBuilderSDK.h>
namespace AssetProcessor
{
class BuilderConfigurationRequests
: public AZ::EBusTraits
{
public:
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
using MutexType = AZStd::recursive_mutex;
virtual ~BuilderConfigurationRequests() = default;
//! Load configuration data from a specific BuilderConfig.ini file
virtual bool LoadConfiguration(const AZStd::string& /*configFile*/) { return false; }
//! Update a job descriptor given the configuration data which has been loaded
virtual bool UpdateJobDescriptor(const AZStd::string& /*jobKey*/, AssetBuilderSDK::JobDescriptor& /*jobDesc*/) { return false; }
//! Update a builder desc given configuration data
virtual bool UpdateBuilderDescriptor(const AZStd::string& /*builderName*/, AssetBuilderSDK::AssetBuilderDesc& /*jobDesc*/) { return false; }
};
using BuilderConfigurationRequestBus = AZ::EBus<BuilderConfigurationRequests>;
} // namespace AssetProcessor