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47 lines
2.1 KiB
C++
47 lines
2.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef ASSETPROCESSOR_APPLICATIONMANAGERAPI_H
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#define ASSETPROCESSOR_APPLICATIONMANAGERAPI_H
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#include <AzCore/EBus/EBus.h>
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#include <AzCore/std/parallel/mutex.h>
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#pragma once
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namespace AssetProcessor
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{
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//! This class contains notifications broadcast by the Application Manager (Which manages the lifecycle of the application).
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//! note, these events will be dispatched sequentially and safely from one specific thread (main UI thread), but may be
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//! talking to an object on a different "unsafe" thread and thus appropriate thread safety should be observed by the listener.
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class ApplicationManagerNotifications
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: public AZ::EBusTraits
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{
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public:
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//////////////////////////////////////////////////////////////////////////
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/// Public API:
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//! Invoked by the application when its time to shut down
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//! Jobs must quit as soon as they can, with 'failed' status.
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virtual void ApplicationShutdownRequested() = 0;
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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/// Bus Configuration
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ApplicationManagerNotifications() = default;
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~ApplicationManagerNotifications() = default;
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple; // any number of connected listeners
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; // no addressing used.
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typedef AZStd::recursive_mutex MutexType; // protect bus addition and removal since listeners can disconnect
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using Bus = AZ::EBus<ApplicationManagerNotifications>;
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//////////////////////////////////////////////////////////////////////////
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};
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} // namespace AssetProcesor
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#endif // ASSETPROCESSOR_APPLICATIONMANAGERAPI_H
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