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47 lines
1.6 KiB
C++
47 lines
1.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include "AssetTreeModel.h"
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#include <AzToolsFramework/API/AssetDatabaseBus.h>
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#include <AzCore/std/containers/unordered_map.h>
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#include <native/utilities/ApplicationManagerAPI.h>
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#include <QDir>
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namespace AssetProcessor
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{
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class SourceAssetTreeModel : public AssetTreeModel
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{
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public:
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SourceAssetTreeModel(AZStd::shared_ptr<AzToolsFramework::AssetDatabase::AssetDatabaseConnection> sharedDbConnection, QObject *parent = nullptr);
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~SourceAssetTreeModel();
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// AssetDatabaseNotificationBus::Handler
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void OnSourceFileChanged(const AzToolsFramework::AssetDatabase::SourceDatabaseEntry& entry) override;
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void OnSourceFileRemoved(AZ::s64 sourceId) override;
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QModelIndex GetIndexForSource(const AZStd::string& source);
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protected:
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void ResetModel() override;
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void AddOrUpdateEntry(
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const AzToolsFramework::AssetDatabase::SourceDatabaseEntry& source,
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const AzToolsFramework::AssetDatabase::ScanFolderDatabaseEntry& scanFolder,
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bool modelIsResetting);
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void RemoveAssetTreeItem(AssetTreeItem* assetToRemove);
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void RemoveFoldersIfEmpty(AssetTreeItem* itemToCheck);
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AZStd::unordered_map<AZStd::string, AssetTreeItem*> m_sourceToTreeItem;
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AZStd::unordered_map<AZ::s64, AssetTreeItem*> m_sourceIdToTreeItem;
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QDir m_assetRoot;
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bool m_assetRootSet = false;
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};
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}
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