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42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include "AssetTreeItem.h"
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#include <AzToolsFramework/AssetDatabase/AssetDatabaseConnection.h>
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namespace AssetProcessor
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{
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class SourceAssetTreeItemData : public AssetTreeItemData
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{
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public:
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AZ_RTTI(SourceAssetTreeItemData, "{EF56D1E6-4C13-4494-9CB7-02B39A8E3639}", AssetTreeItemData);
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static AZStd::shared_ptr<SourceAssetTreeItemData> MakeShared(
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const AzToolsFramework::AssetDatabase::SourceDatabaseEntry* sourceInfo,
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const AzToolsFramework::AssetDatabase::ScanFolderDatabaseEntry* scanFolderInfo,
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const AZStd::string& assetDbName,
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QString name,
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bool isFolder);
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SourceAssetTreeItemData(
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const AzToolsFramework::AssetDatabase::SourceDatabaseEntry* sourceInfo,
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const AzToolsFramework::AssetDatabase::ScanFolderDatabaseEntry* scanFolderInfo,
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const AZStd::string& assetDbName,
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QString name,
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bool isFolder);
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~SourceAssetTreeItemData() override {}
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AzToolsFramework::AssetDatabase::SourceDatabaseEntry m_sourceInfo;
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AzToolsFramework::AssetDatabase::ScanFolderDatabaseEntry m_scanFolderInfo;
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bool m_hasDatabaseInfo = false;
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};
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AZ::Outcome<QString> GetAbsolutePathToSource(const AssetTreeItem& source);
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} // AssetProcessor
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