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49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include "AssetTreeModel.h"
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namespace AssetProcessor
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{
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class ProductAssetTreeItemData;
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class ProductAssetTreeModel : public AssetTreeModel
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{
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public:
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ProductAssetTreeModel(AZStd::shared_ptr<AzToolsFramework::AssetDatabase::AssetDatabaseConnection> sharedDbConnection, QObject *parent = nullptr);
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virtual ~ProductAssetTreeModel();
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// AssetDatabaseNotificationBus::Handler
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void OnProductFileChanged(const AzToolsFramework::AssetDatabase::ProductDatabaseEntry& entry) override;
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void OnProductFileRemoved(AZ::s64 productId) override;
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void OnProductFilesRemoved(const AzToolsFramework::AssetDatabase::ProductDatabaseEntryContainer& products) override;
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QModelIndex GetIndexForProduct(const AZStd::string& product);
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protected:
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void ResetModel() override;
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void AddOrUpdateEntry(
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const AzToolsFramework::AssetDatabase::ProductDatabaseEntry& product,
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bool modelIsResetting);
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void RemoveAsset(AZ::s64 productId);
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void RemoveAssetTreeItem(AssetTreeItem* assetToRemove);
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void RemoveFoldersIfEmpty(AssetTreeItem* folderToCheck);
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void CheckForUnresolvedIssues(AZStd::shared_ptr<ProductAssetTreeItemData> productItemData);
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AZStd::unordered_map<AZStd::string, AssetTreeItem*> m_productToTreeItem;
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// Mapping product Ids to asset tree items makes cleanup easier when files are deleted.
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AZStd::unordered_map<AZ::s64, AssetTreeItem*> m_productIdToTreeItem;
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};
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}
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