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o3de/Code/Tools/AssetProcessor/native/ui/GoToButton.h

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <QWidget>
#include <QScopedPointer>
#endif
namespace Ui
{
class GoToButton;
}
namespace AssetProcessor
{
class GoToButton
: public QWidget
{
Q_OBJECT
public:
explicit GoToButton(QWidget* parent = nullptr);
~GoToButton() override;
bool eventFilter(QObject* watched, QEvent* event) Q_DECL_OVERRIDE;
QScopedPointer<Ui::GoToButton> m_ui;
};
} // namespace AssetProcessor