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48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "GoToButton.h"
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#include <native/ui/ui_GoToButton.h>
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namespace AssetProcessor
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{
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GoToButton::GoToButton(QWidget* parent) : QWidget(parent), m_ui(new Ui::GoToButton)
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{
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m_ui->setupUi(this);
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m_ui->goToPushButton->installEventFilter(this);
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}
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GoToButton::~GoToButton()
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{
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}
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bool GoToButton::eventFilter(QObject* watched, QEvent* event)
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{
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QPushButton* button = qobject_cast<QPushButton*>(watched);
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if (!button)
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{
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return false;
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}
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if (event->type() == QEvent::Enter)
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{
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button->setIcon(QIcon(":/AssetProcessor_goto_hover.svg"));
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return true;
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}
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else if (event->type() == QEvent::Leave)
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{
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button->setIcon(QIcon(":/AssetProcessor_goto.svg"));
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return true;
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}
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return false;
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}
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}
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