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o3de/Code/Tools/AssetProcessor/native/ui/GoToButton.cpp

48 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "GoToButton.h"
#include <native/ui/ui_GoToButton.h>
namespace AssetProcessor
{
GoToButton::GoToButton(QWidget* parent) : QWidget(parent), m_ui(new Ui::GoToButton)
{
m_ui->setupUi(this);
m_ui->goToPushButton->installEventFilter(this);
}
GoToButton::~GoToButton()
{
}
bool GoToButton::eventFilter(QObject* watched, QEvent* event)
{
QPushButton* button = qobject_cast<QPushButton*>(watched);
if (!button)
{
return false;
}
if (event->type() == QEvent::Enter)
{
button->setIcon(QIcon(":/AssetProcessor_goto_hover.svg"));
return true;
}
else if (event->type() == QEvent::Leave)
{
button->setIcon(QIcon(":/AssetProcessor_goto.svg"));
return true;
}
return false;
}
}