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68 lines
2.1 KiB
C++
68 lines
2.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef SHADERCOMPILERMANAGER_H
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#define SHADERCOMPILERMANAGER_H
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#if !defined(Q_MOC_RUN)
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#include <QObject>
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#include <QHash>
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#include <QString>
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#include <QByteArray>
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#endif
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typedef QHash<unsigned int, unsigned int> ShaderCompilerJobMap;
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/**
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* The Shader Compiler Manager class receive a shader compile request
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* and starts a shader compiler job for it
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*/
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class ShaderCompilerManager
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: public QObject
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{
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Q_OBJECT
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Q_PROPERTY(int numberOfJobsStarted READ numberOfJobsStarted NOTIFY numberOfJobsStartedChanged)
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Q_PROPERTY(int numberOfJobsEnded READ numberOfJobsEnded NOTIFY numberOfJobsEndedChanged)
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Q_PROPERTY(int numberOfErrors READ numberOfErrors NOTIFY numberOfErrorsChanged)
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public:
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explicit ShaderCompilerManager(QObject* parent = 0);
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virtual ~ShaderCompilerManager();
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void process(unsigned int connID, unsigned int type, unsigned int serial, QByteArray payload);
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void decodeShaderCompilerRequest(unsigned int connID, QByteArray payload);
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void setIsUnitTesting(bool isUnitTesting);
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int numberOfJobsStarted();
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int numberOfJobsEnded();
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int numberOfErrors();
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virtual void sendResponse(unsigned int connId, unsigned int type, unsigned int serial, QByteArray payload);
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signals:
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void sendErrorMessage(QString errorMessage);
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void sendErrorMessageFromShaderJob(QString errorMessage, QString server, QString timestamp, QString payload);
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void numberOfJobsStartedChanged();
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void numberOfJobsEndedChanged();
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void numberOfErrorsChanged();
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public slots:
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void OnShaderCompilerJobComplete(QByteArray payload, unsigned int requestId);
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void shaderCompilerError(QString errorMessage, QString server, QString timestamp, QString payload);
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void jobStarted();
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void jobEnded();
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private:
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ShaderCompilerJobMap m_shaderCompilerJobMap;
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bool m_isUnitTesting;
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int m_numberOfJobsStarted;
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int m_numberOfJobsEnded;
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int m_numberOfErrors;
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};
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#endif // SHADERCOMPILERMANAGER_H
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