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58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef ASSETSCANNER_H
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#define ASSETSCANNER_H
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#if !defined(Q_MOC_RUN)
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#include "native/assetprocessor.h"
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#include "assetScannerWorker.h"
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#include "assetScanFolderInfo.h"
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#include <QString>
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#include <QThread>
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#include <QList>
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#endif
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namespace AssetProcessor
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{
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class PlatformConfiguration;
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/** This Class is responsible for scanning for assets at startup
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*/
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class AssetScanner
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: public QObject
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{
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Q_OBJECT
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public:
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explicit AssetScanner(PlatformConfiguration* config, QObject* parent = nullptr);
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virtual ~AssetScanner();
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void StartScan();//Should be called to start a scan
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void StopScan();//Should be called to stop a scan
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Q_INVOKABLE AssetScanningStatus status() const;
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Q_SIGNALS:
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void AssetScanningStatusChanged(AssetScanningStatus status);
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void FilesFound(QSet<AssetFileInfo> files);
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void FoldersFound(QSet<AssetFileInfo> folders);
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void ExcludedFound(QSet<AssetFileInfo> excluded);
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private:
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QThread m_assetWorkerScannerThread;
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AssetScannerWorker m_assetScannerWorker;
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bool m_workerCreated = false;
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AZStd::atomic<AssetScanningStatus> m_status;
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};
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}// end namespace AssetProcessor
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#endif // ASSETSCANNER_H
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